Thursday, December 16, 2010

The car in a lighting test.

Take with two light sources on a box covered with a white cloth.
This is shown at an action shot as the wheels are turned to one side looking like its parked ready to drive.
The light is focused on the two facing wheels.

This is taken from right infront. also showing the controller, which parts of which you will see in the game, as a type of first person view.


Looking at filming in the green screen room, the green background would not be the right colour to use as the colour of the car is green, this wil interfear with the filming. This might work when cutting out the car from the background. As there is a definate shadow line around the car.

Pegi rating for my game.

I would think that The game that I am advertising would be in the 7+ or 12+ category as some sounds maybe loud, which could scare young children and songs may contain minor language.


This will feature on the front cove in the bottom left corner.


This game is a 12+ Due to it containing some violence and language.

All the game cases have This somewhere is the background or the cover, This Continuity unsures that it has been looked at well and constructed.

http://a2mediadanielknights.blogspot.com/2010/12/pegi-ratings.html Link to the ratings post.

PEGI ratings.

"PEGI is used and recognised throughout Europe and has the enthusiastic support of the European Commission. It is considered to be a model of European harmonisation in the field of the protection of children."



"The Pan-European Game Information (PEGI) age rating system was established to help European parents make informed decisions on buying computer games. It was launched in spring 2003 and replaced a number of national age rating systems with a single system now used throughout most of Europe, in 30 countries (Austria Denmark, Hungary, Latvia, Norway, Slovenia, Belgium, Estonia, Iceland, Lithuania, Poland, Spain, Bulgaria, Finland, Ireland, Luxembourg, Portugal, Sweden, Cyprus, France, Israel, Malta, Romania, Switzerland, Czech Republic, Greece, Italy, the Netherlands, Slovak Republic and the United Kingdom)



The system is supported by the major console manufacturers, including Sony, Microsoft and Nintendo, as well as by publishers and developers of interactive games throughout Europe. The age rating system was developed by the Interactive Software Federation of Europe (ISFE)"
 
This is suitable for the age range of 3 top 7. It can include fighting but purely in a "Tom and Jerry type".
It must not contain and images or sounds that can scare young children and no nudity.

Mostly the same as above but letting in some sounds or images that could scare young children. It may contain partial nudity but not in a sexual way.




Violance can be slightly stronger but towards fantacy charaters. A basic level up of the last one.





Once the image of violence (or sexual activity) reaches the level that looks the same as what would be expected in real life. More extreme bad language, the concept of the use of tobacco and drugs and criminal activities.




This is used when the images have become gross violance and or includs a type.








These are what is used to classify games.

































Comments:
Tom Palmer AS media said...



Really interesting post and visual aids that the reader can relate to seeing upon real products. Is there any relevance of the colour's of the PEGI ratings?? would love to know. :)


Daniel Knights said...


I guess that the red is to do with anger and blood. Orange could show thats its getting to red but still acceptable. Green is generally seen as calm as it related to nature.


Tuesday, December 14, 2010

Driver: San francisco Advert board



This is an advert for the new Driver game, This is featured on a building.
The size of this advert is a lot bigger than it would be on a billboard. This uses the same image as the game cover but slightly changes is size of areas. This links with the audience as it is with this game when going out to buy it.


This shows the figure in the middle with the name and car, surrounded by white. This is very basic in terms of text and messages but will link with the target audience are more likely to know what it is.

"Driver" game covers

Here is the first title to the "Driver" series of games. This features a blue car showing to be escaping the police. Then with the black and white image of "the driver" Tanner character.
Here is the second. Following on from the last title. Again with a car and the black and red character. This gives the game cover a hard man look. You can expect what will feature in this game, and you can play as this character and become it.
The third title, again showing a car and the character. So far they all show the car and the character on the contrast of black on white, red or yellow. This is the first cover in the series to show a gun.
The fourth title, This is a completely different game and cover to the other 3, this means they can do a different game cover style. This does feature a car again running from the police. This game followed a character in two time zones as he is set to jail in the middle. The style of the game also changes as it goes from the 70's to the 2000's.
The fifth title, back on to the story of Tanner again. This game isn't out yet. Again it has the same conventions as the other covers, featuring a black and white shot of the main character and a car. This time the back of it disappearing into the San Francisco city, in his body.
This also continues on the theme of yellow, which isn't considered a mans colour.











 The main conventions are:


  • Car, in a cool action shot.
  • Figure of the man.
  • Black and a contrasting theme colour.
  • Then the name at a slight angle.
All these group together to form a story and an action packed looking game. This also informs the audience what could be done in-game and what you will get.

Stop Motion "Insert Coin"




This video was entirely created with a back cloth and hundreds of silver coins. This was made by projecting the image onto the black screen then placing the coins, taking away the projection, then taking the image and starting again.
I really like this video Because it changes from the shot of the two men then to then creating the background, the animation and then back to them.  The coins really create the effect of a 3D image on the black background.

Thursday, December 9, 2010

Some random shots round the city

This is a shot taken at the forum in norwich. With the lights from the Galopers And the christmas tree forming the first area where the audience would look. Then taking in the landscape from above.
This shot Is using a longer shutter speed. Then zooming in to the galopers at the same time. This creates a warp looks as the suround is being pulled into the middle, like a vanishing point.


This shot is of mousehold, showing the road twisting and turning into the distance. With the edit of darkening the edges it feels enclosed and  forgoten.
THis last shot is of the galopers, this time looking at the forum, the light from the galopers providing a reflection on the wet ground. This is using the rule of three shot, Ground/Galorper and forum/ Sky.

Tuesday, December 7, 2010

Questionnaire 1

This is questionnaire 1.0
Questionnaire 1.0


A basic 6 questions focused on some of the posts I have made, e.g. Maslows theory, "game" advert and game covers.
I will put this on Facebook, and target specific people. Then any additional information needed, I will make/add to the existing questions.

Latest "Game" advert

Deals for Every Kind of Gamer




This advert sets out to show what type of gamer people are and that they can cover the range in their stores.
The types are unconventional and feature gamers that can be tactical, e.g. spilling a cup of juice on the other players lap to put them off and win the game.


I need to look at this for my project as it can involve some of these, if not all who will play the game.
All the shots are of the player, none show the actual game they are playing, bar the sound. This show that you can be these types at any game.
All show the player in the middle of the shot and with the actions following. As a result you get to see the gamer in full view and see the facial reactions. You also get to see them when they are most focused.

Monday, December 6, 2010

Important exam coming up.

I currently have a important maths exam at the begining of next month.
The post number will go down abit but work will still be ongoing in the practical and theroy.

Wednesday, December 1, 2010

Phillip Toledano, The gamer portrait.

Quoting from his website :
"I’ve never been very interested in straightforward portrait photography. I often feel that it reveals nothing other than the photographer’s intentions, and a topographic record of the effects of time.
But what of hidden emotions and feelings? Characteristics that are usually secreted from the world? How do we record those?
I wondered if there was a way to unconsciously tease out aspects of people’s personality, and capture it on film. So I had them play video games.
2002"


He has taken the concept of "the gamer face" and exploded it into a portrait shot. He has taken the game away so the face is the only clue to what they could be playing or watching. Some of them are really in depth expressions that are immersed in the game.



http://www.mrtoledano.com/Gamers/01-Gamers